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- on exitFrame
- global animExists
- if animExists = 200 then
- set the directToStage of member the member of sprite 113 to 1
- set animExists to 1
- end if
- DefCurs()
- if animExists = 1 then
- LiveRollOver(113, 2, 1)
- end if
- if rollOver(2) then
- set the member of sprite 119 to "aktiivisuus_pallo"
- else
- set the member of sprite 119 to "aktiivisuus"
- end if
- go(the frame)
- end
-